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JUNIOR LEVEL DESIGNER
ROMAIN BELY
Grim - School project
Beat them all - Solo - Linear
Intentions
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Gigantism
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Astonishment
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Grim ubiquity
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Linearity
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Lack of order
Level context
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Tutorial to introduce advanced combat mechanics
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5 to 10 minutes of gameplay
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Introduction to the relationship between the character and its weapon
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Post-apocalyptic world in a medieval fantasy universe
Details
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Team of 11 people
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4 weeks
- Created using Unreal Engine 5
Overview

Starting vista

Grim cave

Boss arena

Starting vista
1/5
Moodboard

Layout

Flow

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