JUNIOR LEVEL DESIGNER
ROMAIN BELY
MACAU - COUNTER-STRIKE 2 MAP
First Person Shooter - Multiplayer PvP
Intentions
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Takes place in Venetian part of Macau
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Clean no waste, no sign of destruction
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Colourful and welcoming
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Calm water sound ambiance
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​Widely open areas
Details
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Made in 3 weeks
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Discovering Source 2 Hammer Editor
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Wingman (2 vs 2) defusal map
Overview




Moodboard


Layout


Tactics



I focused on allowing different playstyles to balance the weapons' power and to offer more replayability
Walkthrough
After the player being affected to the Terrorist team, the player’s character appears in the T Spawn.


The player choses to take the path on the dock next to the bridge, getting under the big arch.
Through the eyes of its character, the player sees an enemy far away near the CT Spawn, then decides to progress using covers.


After few seconds, the player moves its character to the nearest obstacle to keep moving towards the bombiste while taking advantage of covers.
While the player’s character is standing in a gap, an enemy appears, missing his shots with the USP-S while the player’s character shots a bullet in the head of his opponent, killing it.


The field clear, the player’s character takes the USP-S and rushes toward the bombsite.
The player’s character plants the bomb and hold it until its ally dies due to a bullet from behind.
The player’s character shots at the enemy, killing it as revenge
A UI element prints on the screen to declare the Terrorist team winner of the round.

Reflections
After playtesting the map, it appears that the map has a lack of obstacles that break line of sight.
Due to this issue, long range weapons like the AWP sniper rifle are too powerful.