JUNIOR LEVEL DESIGNER
ROMAIN BELY
GRIM² - SCHOOL PROJECT
Beat them all - Solo - Semi-Linear
Intentions
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Gigantism
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Astonishment
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Grim impact on environment
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Semi-linearity
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Lack of order
Level context
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Tutorial to introduce platforming mechanics
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10 to 15 minutes of gameplay
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Showcase arena fight sequences
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Post-apocalyptic world in a medieval fantasy universe
Details
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Team of 11 people
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4 weeks
- Created using Unreal Engine 5
Introduction
Grim² was a student project I've been working on during my last school year. We had to kill the project due to a lack of game artists to dress up the level.
Still, it was a very intersting experience in which I had to retake many times the game spaces I designed to suit the projects evolving constraints in every aspects (3C, narrative...)


The player clearly identifies the church as its major objective

Platforming sequence to verify the player's acquisition of previously tutorialized mechanics

Moodboard

Flow

Iterations
First encounter
For this first encounter area, I aimed at foreshadowing the church which represents the player's goal
To enhance this idea, I gave a higher elevation to the church, and also provided two different paths to follow the semi-linearity intention




Vista
Lorem ipsum
Still lacks of x to ease the player's pathing through the level
Arena
This early version of the arena helped me conveying art intentions, whereas it didn't feel right when I could playtest the combat system due to too many obstacles

On this newer version, I decided to craft a wider space to fit better with the game 3C as well as enhancing the spectacular aspect of the scene



Platforming
Since the challenge of the main platforming sequence was balanced through loads of tiny adjustments, I asked many people to playtest it, focusing on people who were not familiar to the 3C of the project
Considering that it's the first time the player's character can fall to death, I thought that the setting is too intense so the sequence itself ended up not being as difficult as intended at first glance
Cutscenes
