top of page

Ulysses 31: The Challenge of Hermes - School Project

Roguelite - Solo - Bottleneck

Intentions

  • High risk-reward

  • Semi-linear

  • Include 2 exits

  • Clear all the room

  • Mix fights & platforms

What I did

  • Participate in defining overall game & level intentions

  • Design rooms from sketch to blockout

  • Organize playtest sessions to plan iteration

  • Economic design (including currency, enemies & items)

  • Sound design research and implementation

Details

  • Team of 10 people

  • 3 weeks

  • Created using Unity Engine

Overview

Modularity

Ulysses_Modules.png

To translate room sketches into blockout and iterate faster, I made several modules.

Meet the team

LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png
LinkedIn_logo_initials.png

Romain BELY - Level design, game design,  sound design


Loïc DANJOUX - Level design, game design

​

Liam WOLFF - Game design, programming

​

Charlotte CANTORE - Narrative design, game design

​

Thomas GODDARD - Programming, UI design/art

​

Mattis SIMOND - Environment art, props

​

Leny MOYNAT - Tech art, VFX, level art

​

Erton LLANOS - Environment art, props


Robin BORY - Character design, 2D art

​​

Bastien CHALANCON - Environment art, level art, props, lighting

bottom of page