JUNIOR LEVEL DESIGNER
ROMAIN BELY
Ulysses 31: The Challenge of Hermes - School Project
Roguelite - Solo - Bottleneck
Intentions
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High risk-reward
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Semi-linear
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Include 2 exits
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Clear all the room
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Mix fights & platforms
What I did
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Participate in defining overall game & level intentions
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Design rooms from sketch to blockout
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Organize playtest sessions to plan iteration
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Economic design (including currency, enemies & items)
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Sound design research and implementation
Details
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Team of 10 people
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3 weeks
- Created using Unity Engine
Overview




Modularity

To translate room sketches into blockout and iterate faster, I made several modules.
Meet the team
Romain BELY - Level design, game design, sound design
Loïc DANJOUX - Level design, game design
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Liam WOLFF - Game design, programming
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Charlotte CANTORE - Narrative design, game design
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Thomas GODDARD - Programming, UI design/art
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Mattis SIMOND - Environment art, props
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Leny MOYNAT - Tech art, VFX, level art
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Erton LLANOS - Environment art, props
Robin BORY - Character design, 2D art
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Bastien CHALANCON - Environment art, level art, props, lighting